Requirements Engineering for Digital Humanities

DH@TheLibrary run a series of seminars and workshops to introduce new practitioners to the practice of Digital Humanities and also to help inform experienced humanities scholars in the implications of and identification of tools, methods and practice in DH.

This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.

requirementsEngineeringAs the field of digital humanities has evolved, one of the biggest challenges has been getting the marrying technical expertise with humanities scholarly practice to successfully deliver sustainable and sound digital projects. At its core this is a communications exercise. However, to communicate effectively demands an ability to effectively translate, define and find clarity in your own mind.

The objective of this workshop is discover and explore means to do this. It will help you clearly delineate your own digital project goals and objectives, account for the various stakeholders (some of which you may be unaware of), document and communicate these effectively to participants outside of your own area of research. Basically, it comes down to finding the means to distill crucial information; present it in an effective manner; to the key people involved in your potential or real digital humanities project. Although this workshop goes hand-in-hand with the Digital Project Management Success workshop we also offer, these are complementary and not co-requisite.

At the end of this workshop participants will be capable of defining their project in simple and more universally appreciated terms, be cognisant of the varied demands that might be placed on the digital project by users, be capable of creating and delivering professional and effective Project Case Documentation.

Following On Points

To further explore a variety of the ideas introduced in discussion the following can be recommended:

  1. Design Thinking for Educators – although targeted specifically for classroom use provides a variety of helpful mental exercises to help clarify objectives and to generate and communicate ideas.
  2. An Introduction to Personas and How to Create Them by  Tina Calabria provides an excellent overview of the theory behind and demonstration of the value of using personas for user centred design.

Presentations from Past Seminars

The latest presentation is available for your viewing pleasure:

Specific Resources

The links (as well as few additional bonuses) are provided here for you to follow up on based on workshop presentation:

Personas:

  1. Usability.gov

Use Cases:

  1. Writing an Effective Use Case

Wireframes:

  1. Pencil Project: http://pencil.evolus.vn Free
  2. Balsamiq: http://www.balsamiq.com/products/mockups Free
  3. Omnigraffle: http://www.omnigroup.com/ $$$$’s
  4. Gliffy: http://www.gliffy.com/ $$’s
  5. Wireframe.cc: https://wireframe.cc Free
  6. Wireframe Template Kit: http://theycallmecrowe.com/advice/crowe-wireframekit.html Free

Storyboarding:

  1. Storyboarding & UX: An Introduction
  2. Storyboarding as a Workshop Activity

Tools:

  1. Visual Paradigm for UML – Heavy Duty